House of Harkness

Name's Agatha Harkness dear, S.H.I.E.L.D.'s "Supernatural Consultant". I've been here all along! -Agatha Harkness

Consumables

15 Credits - Witches Brew (Restores 1D8+2 HP) *3 in Stock Daily*

A special concoction of mine! Keeps you feeling lively and ready to fight after taking a nasty hit. Hm? Oh no dear, I'm not an actual witch, it's just a fun name.

30 Credits - Holy Water (1D6 Magic damage and stuns Cosmic class characters for 1 turn)

I hear we're dealing with ghosts now? How exciting. I mean, terrifying. Take some Holy Water! It'll stop them in their tracks!

100 Credits - Siphoned Energy (+1 Energy) *3 in Stock Daily*

I siphoned the life energy from some hapless fools that dared to question my power- um... I mean... some really bad people... and now you can use it to make yourself more powerful!

400 Credits - Protection Spell (Halves all Incoming Damage for 5 Turns)

This spell will protect you, or anyone you cast it on, from most of the damage your enemies can do. It's especially helpful if the enemy's natural class is stronger than yours. Do use it wisely however, darling, it only lasts for 30 seconds.

Gear

200 Credits - Hex (Wrist Gear, +10 Damage to Magic Attacks)

Witches can cast powerful hexes. This one will set around your wrists and add that extra oomph to any Magic based attacks. I've found it very useful.

200 Credits - Scarlet Crown (Helm Gear, +4 to Wisdom Checks)

This crown has been worn by witches that need cast no spells. Their knowledge of the arcane is unparalleled, and now it belongs to you.

200 Credits - Vaulting Boots of Valtorr (Boot Gear, +4 to Acrobatics Checks)

The slippery little rogue that was last wearing these was able to rob an entire town blind. He was able to leap, sprint, and scale like no one before! The legend says that Sir Whisper was never caught... Found his boots though!

200 Credits - Mindless One Skin (Armor Gear, +3 to Survival Checks)

The Mindless ones are able to survive in the Dark Dimension... somehow. That place is literally a desolate, lifeless realm, so this is quite an impressive feat...

200 Credits - Scarlet Cape (Back Gear, +3 to Arcana Checks)

A cape that once belonged to a Nexus being of immeasurable power that exceeds that of even the Sorcerer Supreme. If even a fraction of her power remains, this will benefit you greatly in the fight ahead.

400 Credits - Dark Dimension Outfit (Gear Set, +1 Imperfect Slot, +1 S.L.I.D.E. Slot)

This tunic hails from the Dark Dimension. It's lousy with energy from the Dread One (that being Dormammu), and can provide some very extra dimensional-benefits to the wearer...

200 Credits - Defender of K'un-Lun Outfit (Gear Set, +12 HP, +1 to Strength Checks) *For Lance* *SOLD OUT*

I heard you had an Iron Fist on your team? Well, back sometime in the 1700's I just so happened to kill an Iron Fist- I mean... he died... from unfortunate events... anyways I managed to snag his armor. Very regal, dark green with golden shoulder pads, bracers, and greaves. It's also got that Shao-Lao dragon symbol on the chest plate. Oh, and this stupid bandana he was wearing. I guess it's tradition or something.

Souls

300 Credits - Skrull Soldier (As it is Written-Mx3+2, Secret Invasion-Mx3+4)

The Skrulls... a nasty race of shapeshifting aliens that can be anyone. I found this one impersonating me in an attempt to frame me for some rotten business. I made short work of him, and captured his soul. Just... don't trust this one... (Passive: Taunt all opponents targeting Tonda by shapeshifting into her. If hit once (AC 11), Soul is dismissed)

300 Credits - Dora Milaje Warrior (Yibambe!-Mx3+3, Wakanda Forever-Mx2+6) *SOLD OUT!*

These African female warriors fight very hard to protect their nation! I had to pull out some real ancient magic just to kill one of them! Um... in self defense of course. They're supposed to go to someplace called the Ancestral Plane, but her soul... decided to stay with me instead! (Passive: Increase Tonda's AC by 1 once per encounter)

150 Credits - Sparky's Soul (Get 'em Boy-M+1, Good Boy!-M+6) *SOLD OUT!*

Some poor dog (that I definitely did not kill) lost his soul! Maybe he can be a good boy in the afterlife! (Passive: Decrease target minion AC by 1)

300 Credits - Einherjar Warrior (For Victory-Mx2+2, For Asgard-Mx2+5) *SOLD OUT!*

This poor Asgardian soul got lost on his way to Valhalla. I definitely did not intercept him on his way to eternal paradise! What kind of monster would do that? (Passive: Attack Bosses a second time)

The Darkhold

Careful when using the book of the damned. It takes a toll on its reader. -Agatha Harkness

150 Credits - Darkhold Spell of Mutation (Mx3+4 Mutant Damage)

This spell comes from En Sabah Nur himself! It reaches into the opponent's biology, takes hold of their latent (or active) X-Gene and forces them to trigger their mutation! I won't lie though, that can sometimes be pretty grotesque... (Enemy minion changes into Mutant class from whatever they were before)

150 Credits - Darkhold Spell of Malice (Mx2+3 Magic Damage)

This will plant some nasty thoughts in someone's mind. It'll make 'em want to attack the nearest person to them, even if it's a friend! (Enemy takes initial damage and will be forced on next turn to attack another enemy. Bosses can fight the effect by succeeding a Wisdom saving throw.)

150 Credits - Darkhold Spell of Crushing Might (Mx3+5 Skill Damage)

You will gain the strength of the Keepers of the Darkhold and strike your opponents with a mighty blow! This spell is sheer brute force darling!

150 Credits - Darkhold Spell of Pestilence (Mx4+4 Chem Damage) *SOLD OUT!*

Your enemy (within range) will be deathly sick for a little bit (1 turn), and if they're not strong enough (fail a constitution saving throw) it could kill them instantly (minion only). Isn't that terrifyingly exciting!

Specialty Items

300 Credits - Daggers of Denak (Instant Kill 1 Cosmic Opponent) *1 in Stock!*

These magical daggers are some of the most powerful weapons a sorcerer can conjure! They've proved very effective against visitors from outer space...

10,000 Credits - Staff of One

When blood is shed, let the Staff of One emerge! This is a nifty and quite powerful little relic, but the spell I had to cast to break the blood magic was very difficult and dangerous, so this one isn't cheap!