Morbius’ Lab

You should beware the Living Vampire. -Dr. Michael Morbius

Gear

Gift for Vittorio – Robes of R’ym’r (Gear Set, Immunity to sunlight, must feed once every 24 hours)

Using the specimen, I was able to manipulate the cells so that they can deflect sunlight! Unfortunately, it depletes them rather quickly, so they must be maintained by receiving plasma every 24 hours.

25 Credits – Fang Guard (Helm Gear, +1d8 to all healing)

I’ve made it so that these metal additions to a vampire’s fangs can absorb nearly double the nutrients obtained by their routine draining of plasma!

25 Credits – Creepy Claws (Wrist Gear, +2 to Intimidation checks)

Many know to avoid the fangs of a vampire, but the claws can do some real damage if one is not careful. Even an act as simple as dragging them across the wall can paralyze enemies with fear.

25 Credits – Shadow Cloak (Back Gear, +4 to Stealth Checks)

A vampire’s most effective weapon is the darkness. This cloak will help you use that to your advantage, allowing you to blend in with the shadows around you.

25 Credits – Leg Braces of Lore (Boot Gear, +5 to History Checks and +3 to Arcana Checks)

Vampires have a rich, and bloody, history going back centuries. It’s time you learned some of it.

25 Credits – Whistler’s Way (Armor Gear, +2 to Persuasion Checks)

This chest piece was on the motorcycle of that vampire hunter we encountered in Transylvania, with a note reading “I know you think you look cooler without, but nobody looks cool when a Suckhead stabs them in the chest. Can you just wear it Blade? For Me? Please. -Whistler”